I'm a Canadian sound designer turned game developer. I started learning the basics of audio engineering at a very young age, and eventually would begin doing sound design on indie games in 2014. It took several failures, but I finally began to see successes once I joined up with MT Worlds in 2015. MT Worlds would play a key role in my growth and transition from a sound designer to a confident developer. I have been a part of 2 MT worlds releases, and am contributing to a 3rd.
In present day, I am an intern at the Department of National Defence, where I develop "serious" Unity games and eLearning tools.